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Improvements to overall commentary code. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Fixed some redundant code. She will have radiant conversations with barkeeps and order drinks for herself. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. - Removed vanilla bloodcursed arrows dialogue. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - Banter toggle with custom-voiced followers. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. In later conversations, romance can still be opted out of, as usual. To fix this, just stop moving to refresh Serana's package stack. Did it for sure this time. Rewrites and revoices of earlier SDA content. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - A new "Trust" conversation, which aims to solve a DG plothole. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Sneeze/Yawn toggle is now only available she's become cured. For the players, just try to role-play and be considerate, alright? 2. So telling her to be quiet should now actually do that, and not make her talk more instead. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - It is important to note that these quests are optional, and do have different outcomes. [Content Additions] (350+ Total New Lines in this Update!). - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. ", or "What's on Your Mind? - Added Serana's brief commentary on Skyrim's factions. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). C'est un patch pour ce mod, donc oui, c'est ncessaire. Serana asks to go on a date after confessing her love to the Dragonborn . This author has not provided any additional notes regarding file permissions. radiant conversation among others). NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). An expansion of Serana's dialogue and NPC features to make her a more immersive follower. diventare la vostra anima gemella! The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. NFF has two conflicting script files, just make sure SDA's overwrites. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. This will be accessible through the Serana Menu. - Added radiant quest dialogue for the Dawnguard side. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. More to come. of Amorous Adventures patch (for those who don't use Flower Girls). This DOES NOT do anything like dismiss her. More spell disables (voiced this time) will be added in with the 3.2 update. - Serana is no longer dismissed during The Silver Hand quest. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. 4. This will be enabled when 3.0 is released.). (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. - Added commentary on dragons returning. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - Support for the SexLab animation framework for romance scenes. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. (This incorporates the Serana Hood Fix mod, along with modifications by me). Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. This change was done to make sure everything was better paced. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - Changed the existing conditions for existing dialogue to make more sense. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - Auri Banter. - Added dialogue to disable Serana's vanilla raise zombie spells. Hey guys, Author of the Serana Dialogue Add-On mod here. - Initial patch release. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. Serana Dialogue Add-On Romance Update + LE Port! - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Created an optional patch for the Lustmord Armor mod. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. Thanks to GuerillaTech for pointing them out! If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. It seems to cause more problems and confusion than it's worth. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. If you have more questions or would like to know more, please visit my website! Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! - Serana's Necklace of Vivacity now has custom meshes and textures! So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! You have been warned. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). A bunch of fixes and content additions. NOTE: This dialogue really is just for a role-play purpose. Please don't do this quest when specific Dawnguard quests are active in your journal. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Added another ending conversation with Serana after defeating Harkon. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. In a future update, this will be re-implemented. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - The Markarth and Morthal conversations were mixed up. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. Dark Brotherhood faction awareness and quest commentary. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. - Serana comments on each of the vanilla home locations, via her radiant dialogue. Seeing that the implementation has changed, this quest record serves no purpose. - Changed the cooldown of the radiant misc. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. Full faction and quest awareness for both of the factions listed above. New quest-aware commentary, as well as dialogue for said armor. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. Spouse Merchant ability and daily gold. - Redid the code for some of the waiting lines. All rights reserved. Why? - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. No need for patches :). - Refusal to Serana's marriage proposal now toggles the relevant global variable. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - 130+ brand-new custom names for Serana to call you by! - Disabled a bit more radiant idles for a more consistent experience. Some good stuff- primarily the fact that you're now able to romance Serana. - "House of Horrors" quest awareness. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Disabled for now until scene framework is fully put together. - Added in delays for radiant love greets/dialogue/commentary. - Removed Alternate Voice toggle scripts- as they're not needed anymore. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - The romance quests can be experienced regardless of which side you choose in Dawnguard. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Serana no longer sneezes when she's a vampire. - Initial patch release. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Serana will break up with you if she finds out you are already married. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. If you have more questions or would like to know more, please visit my website! - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. The 'Realistic' option is set by default. - The "strange sensation" message shouldn't appear twice now. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). This has now been fixed. Over 160+ new lines! Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - Implementation of Serana commentary recap framework. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. 50% of the full revoice is now covered. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Even vampires get tired. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - Improved other dialogue conditions for Companions quest commentary. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). It should now be correct. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - Serana (and other followers) no longer triggers traps while stepping on them. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). junctions that weren't previously there. - Serana now has a map marker, toggle-able through the quest journal. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - While drinking (if in third person) the player will now also play the appropriate drinking animations. LL version still to come. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Moved some dialogue lines to the "Can I talk to you for a bit?" (Feature based on code by Followers as Companions by Ishara Meradin). This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Removed GetDistance requirement from radiant lovemaking dialogue. - Removed accidental ITM/Serana NPC record edit. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. A quest marker will be provided for where to go. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. For now it's just about her dad but more topics to come for the next release. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances.